BESPOKE PUZZLE
ADVENTURES

One-of-a-kind immersive experiences, created just for you.

CLUES

1. UK's only creators of personalised puzzle adventures (11)

2. Leading experts in the extremely niche overlap of puzzle-design & immersive storytelling (11)

3. Anagram of as-yet-uninvented cooking device “Puzzler's Wok” (11)

HOW DOES IT WORK?

STEP ONE:

Step One!

You tell us the occasion.

A birthday, proposal, away day, anniversary, or something stranger and who it’s for. We’ll ask the right questions, get a sense of scale, and talk it through properly to understand what kind of experience would land best.

STEP TWO:

Step Two!

We design your adventure.

We come back to you with options. Different flavours, different scales, and different ways the adventure could unfold, all clearly mapped out and explained, without spoiling anything you want to experience fresh.

STEP THREE:

Step Three!

We make it happen.

Once the outline of the adventure is agreed, we take care of the rest: designing puzzles, writing story, rehearsing actors, hiding clues, and building the experience you’ve chosen.

WHAT'S AN ADVENTURE?

Well, that's part of the fun. Adventures can take many forms, including:

Treasure Hunt

Treasure hunts are a way of seeing a place differently.

We’ve led players through country manor grounds disguised as a self-guided audio tour, and across London searching for clues to locate a missing groom before his wedding. They can span a city, a building, or a whole vacation. Ideal for proposals, anniversaries, or turning a familiar place into something new.

Escape Room

Commercial Escape Rooms often follow a familiar pattern.

We design Escape Games from scratch, built around the people playing and the space they’re in. We’ve turned entire houses into multi-room escapes, and even constructed one in a theatre, complete with stage lighting and a one-to-one recreation of the client’s childhood bedroom as the finale.

Murder Mystery

10 years ago, our first ever event was a 24-person murder mystery weekend in a mansion. The doctor did it!

We design mysteries that actually work: social deduction, puzzles, secrets, and enough structure to make sense. From space settings to cults to twisted Golden Age whodunnits, these are immersive, participatory experiences with real decisions and real consequences.

Immersive Story

A blend of puzzles, mystery, and performance that can shape a day, a weekend, or longer.

One of our most ambitious projects so far was a two-day immersive story set at a fictional leadership retreat, complete with a murdered CEO and a fireworks show at the finale. These experiences can be subtle or theatrical, playful or unsettling; always designed to be stepped into, not watched from the sidelines.

Scavenger Hunt

Fast, social, and gloriously chaotic.

We run everything live, feeding out location-based clues in real time, tracking leaderboards, and adding twists as the day unfolds. You might be sent to collect a mysterious parcel from a stranger in the park. A whispered passphrase to the right waiter produces a flaming dessert with a hidden message. I won’t tell you what happens if you whisper it to the wrong one.

ARG

ARGs, or Augmented Reality Games, blend online puzzles with moments that spill out into the real world.

We design long-form puzzle experiences using bespoke websites, hidden clues, and collaborative problem-solving, played solo or in teams over days or weeks. These adventures can unfold gradually, encouraging discussion, speculation, and shared discovery. Ideal for building anticipation around launches.

OR SOMETHING ELSE ENTIRELY...

WHO ARE WE?

We've been designing and creating genre-defying puzzle adventures for over a decade.

Isaac Bernier Doyle Puzzleworks Headshot
Isaac Bernier-Doyle

Isaac is the Artistic Director of the award-winning Off West End theatre Upstairs at the Gatehouse in London.

He is a theatre director, producer, composer, and puzzle-designer.

Jacob Rainbow Puzzleworks Headshot
Jacob Rainbow

Jacob is a Data Engineer and pianist who has performed sold-out shows in London, New York, and Tokyo.

He read Mathematics at Oxford and studied Jazz Piano at Trinity Laban